Kevin Cytatzky

Portfolio

Unikon

Unreal Tournament 3 Capture the Flag
Description

Unikon is a Capture the Flag map for Unreal Tournament 3, set in a wintry environment with industrial facilities and icy caves. It was part of the Community Bonus Pack 3 Volume 5, and features a fair bit of custom models and textures to achieve the visuals I was looking for. Anton 'Wizd3m' Kassimov also wrote a great little review about it, which can be found here

 

Alpu

Unreal Tournament 3 Deathmatch
Description

Alpu is a remake of a popular custom map created by Paul 'Tonnberry' Fahss for older games of the Unreal Tournament series. It was a favorite of mine, and seeing how it wasn't available for UT3 yet, I seeked out to Paul and asked for permission to recreate it. It was my second level for the Community Bonus Pack 3 Volume 5, and features a lot of custom assets and textures. Anton 'Wizd3m' Kassimov also wrote a review about this map, which can be found here.

Singleplayer Levels

The Ball
Description

The Ball was the first commercial indie project I was working on, and I was really happy to be given the opportunity. I started to work on the project when I was just 16 years old, and learned a lot on the journey to the games' release. 

The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology, and I was mostly responsible for designing puzzles and environments for the game. There where a lot of other people involved in the project, and you can find a lot of information about them on the official website for The Ball. Check it out on Steam also!

 

Amini

The Ball
Description

A middle-sized survival map for the indie game "The Ball". The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology. It was the first commercially released video game that I've been working on, and I played an important part in the level design section of the team. More information about the people involved in this project can be found here.

Portal DLC

The Ball
Description

Portal meets The Ball! This is some of my work for the Potato Sack DLC level for the indie game "The Ball". It features gameplay elements and environments from both games and connects them in a nice way. It was an honor to be part of this amazing project, and you can read a lot of great things about it here

To find out more about The Ball and the people involved, visit our official website.

Delhon

Unreal Tournament 3 Deathmatch
Description

A Hardcore Oldschool Low Poly Map which recalls the atmosphere of older Unreal Tournaments. It was originally intended for the HOLP-Mappack, but unfortunately this particular pack never saw the light of day. The goal was to build a nostalgic map with neat visuals, hardcore gameplay and great performance.

Rothem

Unreal Tournament 3 Deathmatch
Description

A medium sized map set in an dark environment, created for the Community Bonus Pack 3, and my first map for the CBP. I was invited to join them and it was a thrill to work on this Project with all those talented people. UTUnlimited wrote a neat review about this map, which can be found here. Checkout the badass trailer for this mappack, too!

This map was a finalist in the third phase of the Make Something Unreal contest.

Calibrah

Unreal Tournament 3 Deathmatch
Description

A medium sized map with great varied gameplay, beautiful visuals and some stunning weather-effects. Calibrah was my second map to be released for Unreal Tournament, and I got a lot of awesome awards for it. The map was awarded second place in the first phase of the Make Something Unreal contest, and continued to get a honorable mention in the second phase. I also won second place in the 3D Buzz Oldschool Unreal Contest.

Razerate

Unreal Tournament 3 Deathmatch
Description

A small map set in an dark and cold environment, and the very first map I've created for UT3 or for any game in general. It was my first big project and my first big step into the world of video game development. The map was a finalist in the first phase of the Make Something Unreal contest, which made me really proud. It was the beginning of a great journey!